Holaluz
September 2022 - January 2024
Software Engineer · Simulation, Web & Game Systems
I build end-to-end products focused on technical depth, usability, and measurable impact.
I graduated from the Universitat Politecnica de Catalunya (UPC), Faculty of Informatics of Barcelona, with a specialization in Computer Science.
I enjoy building practical software across multiple domains: traffic simulation, web applications, and interactive products. Over the years, I have combined programming, design, and experimentation to turn technical ideas into real deliverables.
Selected work across simulation systems, full-stack development, and game engineering.
Microscopic traffic simulation platform with OpenStreetMap import, configurable infrastructure, and metric-driven comparison workflows.
Full-stack web platform integrating Steam data for match tracking, command documentation, and practical in-game optimization tooling.
Endless-runner game with upgrades, cloud save, leaderboards, and dynamic quality controls.
Minimax with alpha-beta pruning and transposition-table optimizations, ported to WebAssembly.
Foundational Minimax implementation focused on optimal-play decision logic.
Early traffic simulation system with circuit composition, parameter tuning, and result analysis.
September 2022 - January 2024
July 2020 - August 2020
September 2020 - January 2025
July 2021
July 2020
September 2018 - June 2020
July 2021
September 2014 - June 2018
Open to software engineering opportunities and technical collaborations.